GlyEngine 0.0.19
Create games and apps with lua
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Log

Functions

local function fatal (message)
 
local function error (message)
 
local function warn (message)
 
local function debug (message)
 
local function info (message)
 
local function level (level)
 
local function init (printers)
 

Detailed Description

local logging_types = {
'none', 'fatal', 'error', 'warn', 'debug', 'info'
}

Function Documentation

◆ debug()

local function debug ( message )

◆ error()

local function error ( message )

◆ fatal()

local function fatal ( message )

◆ info()

local function info ( message )

◆ init()

local function init ( printers )

Restarts log system by redirecting messages to new destinations.

Example
std.log.init({
fatal = function(message) print('[fatal]', message) end,
error = function(message) print('[error]', message) end,
warn = function(message) print('[warn]', message) end,
debug = function(message) print('[debug]', message) end,
info = function(message) print('[info]', message) end
})
local function warn(message)
local function debug(message)
local function info(message)
local function fatal(message)
local function error(message)
local function print(pos_x, pos_y, text)
std.text.print

◆ level()

local function level ( level )
Examples

Adjusts the level of omission of log messages.

std.log.level(std.log.error)
std.log.level('error')
std.log.level(3)

◆ warn()

local function warn ( message )