Gly Game Engine 0.0.11
Game engine in lua
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Ping Pong

@pong

Author
RodrigoDornelles
Version
1.0.0
Brief

simple pong

Screenshot
  • not avaliable
Source Code
local function init(std, game)
game.highscore = game.highscore or 0
game.player_pos = game.height/2
game.ball_pos_x = game.width/2
game.ball_pos_y = game.height/2
game.ball_spd_x = 500
game.ball_spd_y = 300
game.score = 0
end
local function loop(std, game)
-- moves
game.ball_size = std.math.max(game.width, game.height) / 160
game.player_size = std.math.min(game.width, game.height) / 8
game.ball_pos_x = game.ball_pos_x + (game.width * game.ball_spd_x * std.delta)/1000000
game.ball_pos_y = game.ball_pos_y + (game.height * game.ball_spd_y * std.delta)/1000000
game.player_pos = std.math.clamp(game.player_pos + (std.key.axis.y * game.ball_size), 0, game.height - game.player_size)
-- colisions
if game.ball_pos_x >= (game.width - game.ball_size) then
game.ball_spd_x = -std.math.abs(game.ball_spd_x)
end
if game.ball_pos_y >= (game.height - game.ball_size) then
game.ball_spd_y = -std.math.abs(game.ball_spd_y)
end
if game.ball_pos_y <= 0 then
game.ball_spd_y = std.math.abs(game.ball_spd_y)
end
if game.ball_pos_x <= 0 then
if std.math.clamp(game.ball_pos_y, game.player_pos, game.player_pos + game.player_size) == game.ball_pos_y then
game.ball_spd_y = game.ball_spd_y + 500 - (std.milis % 1000)
game.ball_spd_x = std.math.abs(game.ball_spd_x) * 1.1
game.score = game.score + 1
else
std.game.reset()
end
end
end
local function draw(std, game)
std.draw.clear(std.color.black)
std.draw.color(std.color.white)
std.draw.rect(0, game.ball_size, game.player_pos, game.ball_size, game.player_size)
std.draw.rect(0, game.ball_pos_x, game.ball_pos_y, game.ball_size, game.ball_size)
std.draw.tui_text(20, 1, 2, game.score)
std.draw.tui_text(60, 1, 2, game.highscore)
end
local function exit(std, game)
game.highscore = std.math.max(game.highscore, game.score)
end
local P = {
meta={
title='Ping Pong',
author='RodrigoDornelles',
description='simple pong',
version='1.0.0'
},
callbacks={
init=init,
loop=loop,
draw=draw,
}
}
return P;
local function exit()
local function title(window_name)