Gly Game Engine 0.0.11
Game engine in lua
|
Functions | |
local function | emit (application, key, a, b, c, d, e, f) |
send event to node | |
local function | load (application) |
create new node | |
local function | spawn (application) |
register node to event bus | |
local function | kill (application) |
unregister node from event bus | |
local function | pause (application, key) |
disable node callback | |
local function | resume (application, key) |
enable node callback | |
local function emit | ( | application | , |
key | , | ||
a | , | ||
b | , | ||
c | , | ||
d | , | ||
e | , | ||
f | ) |
local function kill | ( | application | ) |
local function load | ( | application | ) |
[in] | application |
local function pause | ( | application | , |
key | ) |
stop receive specific event int the application
local function resume | ( | application | , |
key | ) |
return to receiving specific event in the application
local function spawn | ( | application | ) |
[in/out] | application |