Gly Game Engine 0.0.7
Game engine in lua
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DVD Player
Collaboration diagram for DVD Player:
Author
RodrigoDornelles
Version
1.0.0
Brief

a logo bouncing between the corners

Screenshot
  • not avaliable
Source Code
local function init(std, game)
game.x = game.width/2
game.y = game.height/2
game.size = 80
game.hspeed = game.width/5000
game.vspeed = game.height/4000
end
local function loop(std, game)
game.x = std.math.clamp(game.x + (game.hspeed * game.dt), 0, game.width - game.size)
game.y = std.math.clamp(game.y + (game.vspeed * game.dt), 0, game.height - game.size)
if game.x == 0 or game.x == game.width - game.size then
game.hspeed = -1 * game.hspeed
end
if game.y == 0 or game.y == game.height - game.size then
game.vspeed = -1 * game.vspeed
end
end
local function draw(std, game)
std.draw.clear(std.color.black)
std.draw.image('icon80x80.png', game.x, game.y)
end
local function exit(std, game)
end
local P = {
meta={
title='DVD Player',
author='RodrigoDornelles',
description='a logo bouncing between the corners',
version='1.0.0'
},
assets={
'assets/icon80x80.png:icon80x80.png'
},
callbacks={
init=init,
loop=loop,
draw=draw,
}
}
return P;
local function exit()